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Horse Racing Wagering System:
The Red Badge Of Courage
Big League Of Horse Racing
Weight Will Stop A Locomotive Or A Good Horse
Gelding Repeaters Beat Lovers At The Racetrack
Supplementary Claiming Horses
Final Summary Of Racing Systems
Glossary Of Racing Terms
More Horse Racing Tips

Supplementary Claiming Horses

( Originally Published mid 1950's )

Even absolute beginners-friends of the writer-have been able to master the contents of the preceding chapters thoroughly within a week or ten days' time and then obtain additional plays after digesting the information in this supplementary chapter. These additional plays are for claiming races only.

Horses in the first group of these additional plays are called "automatic plays" because they are considered so powerful that the reader will need to check them on only a few of the rules given earlier. Thus when one of these plays crops up, the job of handicapping a race will be lightened considerably.

To avoid possible confusion, after explaining these automatic rules, they will be inserted in their proper place in the list of regular claiming race rules given in Chapter 7.

These automatic plays might be said to stop the clock in that when one of them crops up, it is not necessary to examine the steed on any further rules-you have your selection.

The automatic plays are:

First Automatic Play A horse becomes an automatic play, in a claiming race of $10,000 or more if he (a) has had 4 workouts or 2 or more races in the last 14 days, (b) also never ran in a claiming race, also (c) shows in his past performances a win in a handicap or higher type race at a major track, and also (d) is carrying 115 pounds or less today. If more than one horse in the same race qualifies, take the horse with the best money-winning average. But otherwise, you will have no need to look at any more rules such as odds or how the horse finished in his last race.

The very fact that this rule has four qualifying clauses is an indication of its potential strength, because a steed with that many strong points in his favor should be a solid play indeed.

In both the first and the second automatic plays we stick to males only, but in other respects the two types differ completely. Where the "first auto" does not even call for a race this year, a "second auto" must have had a race in the last 17 days although he does not have to have had 2 or more races in the past 24 days or less like a regular claiming race play.

Also a "second auto" must have averaged $700 or, more per race, whereas the figure for a "first auto" is only $500.

Horses that are second automatic plays are extrapowerful variations of our best type of horse, the kind that was second or better at the stretch call of its last race, and went on to win.

The first type is one of these "2SGW" horses that qualified as such in each of its last 3 races, and also gained ground in the stretch in each of those three races.

The second type also starts out like one of our best type horses in Chapter 7-in last race led at both stretch and finish and gained-but this time he must have averaged $700 or more, not $300 or more.

The third type is a 4 Ace type (led at all of the last 4 calls in his last race) that did not lose any ground in the stretch in that race.

The fourth and last type is a horse that shows 4 Aces in each of his last two races. He is allowed to have lost ground in his last race as long as he gained ground in his previous race, showing he probably isn't fading or getting ready to go into a tailspin. Here's the rule:

Second Automatic Play (Need 17 day race, males only, also averaged $700 or better per race): (a) In each of last 3 races was second or better in stretch, then gained and won.

(b) In last race led in stretch, then gained (c) Led at all of last 4 calls in last race and any ground in stretch.

(d) Shows 4 aces in each of last two races ground in stretch in next-to-last race.

Third Automatic Play A female aged three to inclusive that is dropping from an allowance race or handicap to a claiming price of exactly $10,000 (not lower) or is dropping by $2,500 or more from a claiming price of $7,500 or higher, becomes an automatic play if she:

(a) never has been beaten at today's claiming price or lower, also

( b ) in a previous race either has won at today's weight or higher, or ran second (or was beaten less than one-half length) at a higher weight, also

(c) has run last 17 days and has averaged $400 or more per race.

That concludes the first part of the supplementary qualifying rules contained in this chapter. They have been given simply as additional plays. In other words, the beginner can disregard them unless he happens to have the time and inclination to try to increase his winnings.

One more thing, and it is an important one: These automatic plays are considered so powerful that they do not have to be checked on any of the qualifying rules listed for the regular claiming race plays in Chapter 7, and they have to be checked on only a few of the "Mass Elimination" rules given in that chapter. (Please note that "first autos" can run for more than $10,000).

To be exact about it, you check those "Mass Elimination" rules only through 1 (e) in looking for automatic plays. And when you find one, you forget completely about all other rules in Chapter 7 starting with the "Late Action".

We will furnish some examples of these automatic plays after abbreviating them as follows:


1 Apply these after Rule 1 ( e ) at top Page 77.

2 FIRST AUTO (Males): In claimer $10,000 or more & has (a) 4 Wks or 211 L14d, also (b) NRC, also (c) has W Hcp major track, also (d) is carrying 115 lbs or less. If tie, take best Av $ Won. (All need $500 Av $ Won).

3 SECOND AUTO (Males): (Need 17dR or less & $700 Av $ W):

(a) In ea of L3R need 2nd or better Str, gained & won R.

(b) LR led stretch, then gained and won.

(c) Had 4 Aces LR and lost no ground in stretch.

(d) Shows 4 Aces ea of L2R & gained Str next-to-last race.

4 THIRD AUTO: FEM 3-5 Incl dropping from ALLOW to EXACTLY $10,000 (not lower) or dropping by $2500 from $7500 or higher if has (a) NBB, also (b) in PP either W this Wt or higher or ran 2d (or Beaten under 1/2 L) at HIGHER Wt, also (c) 17dR & Av $400 per R.

Before investigating these extra types of plays, the writer would like the reader to reflect that studying race handicapping is something like studying American history.

Away back before the first World War, we kids in high school used to complain that there was entirely too much history that had to be remembered in trying to pass an examination.

But if that was tough, how about today's high school student? He or she has to remember not only all that we did, but also the mass of momentous events that subse quently have rocked not only the United States but also the entire world.

Now you might say that something of the same situation exists in handicapping horse races today. Even 40 years ago, it generally took a beginner years to acquire enough turf knowledge to realize a fair profit on his investments.

Even if only one good handicapping angle a year has been developed since that time, the work involved in really top-grade handicapping has been increased enormously.

As related earlier in this book, the writer and his associates labored long hours daily for a quarter of a century trying to dig up valuable racing information. When you consider that during this period alone, probably 100,000 other eager beavers were working along the same line, the total amount of tried and tested rules developed probably would fill up a baseball manual.

The obvious solution, if any, apparently would be to take the very best of these rules, and to list them in the order of their importance so that a race fan would need to peruse, them only as far as needed to show a fair profit. That is the aim of this book.

And we hope that is just what has been done.

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