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Games For Everyone:
Adult Games - Part 1
Adult Games - Part 2
Adult Games - Part 3
Childrens Games
Special Games

Games For Adults - Part 3

[Part - 1]   [Part - 2]   [Part - 3]

( Originally Published Early 1900's )


Packages of all shapes and sizes and securely wrapped up are prepared by the hostess who has numbered each one. The players are provided with pencil and slips of paper with numbers corresponding to the numbers on the parcels, arranged down one side.

The guests sit in a circle and the packages are passed from one to the other. Each one is allowed to feel the packages as much as he pleases, but no one must look inside.

As the packages are passed, the names, guessed by the sense of touch, are written opposite their appropriate numbers on the slips of paper.

After all the bundles have been passed, the hostess opens each one and keeps account of those who have guessed correctly, while those who have failed, are requested to read their guesses as this affords much amusement.


Photographs of noted people, labelled with names that do not belong to them, are hung about the room. Each picture is numbered.

The guests, provided with pencil and paper, are given a certain length of time in which to guess the correct names, which are written opposite their corresponding numbers.

Familiar photographs such as Dickens, Shakespeare, Washington, Lincoln, Napoleon, etc., should be chosen.


The guests are requested to bring something wrapped up in paper, which they wish to get rid of.

The hostess prepares a duplicate set of numbers, pinning one number on each parcel, as the guests pass by her. When she gives a signal (clapping hands or ringing a bell), the two persons having No. i pinned on their packages exchange them, those having No. a, and so on, until all have exchanged or swapped. Then all open their packages, some may have received better things, while others may have a worse swap.


Partners may be chosen for this game by writing names referring to ladies on one set of papers like, "Judy," "Jill," "Juliet," and names referring to men on another set of papers like, "Punch," "Jack," "Romeo." Hand each guest a slip of paper with the name on it and each one hunts for his partner.

When all the partners are found, the lead_r announces that at a. given signal all the ladies are to talk to their partners for five minutes about household affairs, shopping, or fashions. Each man listens attentively to his partner, and when the five minutes are up, he has to write a short account of her conversation, on paper, which the hostess provides. Five minutes is allowed for this.

Then the men talk to the ladies for five minutes about business affairs, stocks, law, building or medicine, and it is the ladies' turn to write a short composition of what she heard.

The papers are collected, the hostess reads them, and a prize is awarded to the best or most amusing account.


Partners may be chosen in any way for this game. The host gives each pair a sheet of paper and pencil. The partners decide among themselves which one is the best artist, he or she (as the case may be) takes the pencil and paper, while the other receives some common object from the host.

The chairs must be arranged side by- side, but facing in opposite directions, so the one who is to draw may not see the object his partner has. When the signal is given to begin, the one having the object describes it to his partner, who must draw it, from the description given.

After twenty minutes have passed, the drawings and their objects are collected, arranged side by side, and it is decided by vote which drawing is most like the object it represents.


It will be necessary to have several sheets of silhouette paper (black on one side and white on the other), a large sheet of white cardboard, several pairs of scissors, and as many pencils as there are players, for this game.

Each player is handed a piece of silhouette paper, on the white side of which is written a number and the name of some animal. The players are handed pencils and requested to draw the animal, assigned to each, on the white side of the paper. The animals are then cut cut and handed to the hostess. Fifteen minutes are allowed for this.

The hostess, having collected all the animals, pastes them back side out, on the sheet of cardboard, and writes a number corresponding to the one already on the animal, underneath each. The cardboard sheet is hung up where all can see and the players are handed pieces of paper with numbers arranged down one side, on which each player is to write opposite its corresponding number what each animal is supposed to represent.

A prize may be given to the one guessing the greatest number of animals correctly.


Provide twenty or more bundles, all shapes and sizes, securely wrapped. Each bundle has a name on it suggestive of what is inside. For instance, "A pair of kids," may contain two kid hair curlers, "A bunch of dates," may be a calendar; "A diamond pin," a dime and a pin.

Each guest is given a bag containing fifty beans, no one can bid higher than fifty. The auctioneer, who must be a witty person, who can carry on a lively bidding, stands by a table where the parcels are piled, and carries on the sale until all the parcels are sold. The bundles are then opened by the purchasers and there is much merriment over the contents.


The players sit in a circle. The leader begins by saying, "I, a genteel lady (or gentleman, as the case may be) always genteel, come to you, a genteel lady (or gentleman) always genteel (bows to the player on the right), from yonder genteel lady (or gentleman) always genteel (bows to player on left), to tell you that she has an eagle."

The next player repeats that word for word and adds something about the eagle, for instance, the last part may be, "to tell you that she has an eagle with silver beak." The next player may add, "golden claws," the next "emerald eyes," the next "purple feathers," and so on.

The players who repeat every word correctly, adding their description of the eagle, remain "genteel," but those who make a mistake become "horned" instead of "genteel:" The leader has charge of the "horns" which may be toothpicks or pieces of paper twisted up tight. For every mistake a "horn" is tucked in the player's hair. Each player repeats what the leader has said, but if the player next to him is "horned," he must substitute "horned" for "genteel" when referring to him.

When each one has repeated this tale, the players who have "horns," and there will be many, must pay a forefeit for every "horn" they have.


Provide each player with slips of paper and pencil. The hostess then announces that each one is to write some question at the top of the paper, fold the paper over and pass it to the player at the left, who writes a noun, folds the paper over and passes it to the left again.

The players who then receive the slips are requested to write one or more stanzas of poetry containing the noun and question written at the top of the paper.

Allow fifteen minutes for this, then pass the papers to the left and they are then read in turn. A prize may be given to the one who wrote the best poetry.


Question-Where did you get that hat?


"Where did you get that hat?" Said Shortie to Mr. Fat,

"I stole it from the Fair,

When I was leaving there:"

Question-Can you dance?


"May-day! let us away!

Can you dance?

Here's your chance,

On this lovely May-day."


Select copies of famous paintings, those familiar to every one, and hang them around the room.

Neither the name of the painting nor of the artist must be on it, only a number on each picture.

Provide the guests with pencil and paper and allow a certain length of time, according to the number of pictures, for guessing the names and artists.


The hostess must prepare beforehand pictures, cut from magazine advertisements and miscellaneous articles, suggestive of the titles of books.

These are arranged around the room, some on tables, some on the wall, and in any place, so all the guests can see them. All the articles are numbered.

The guests are handed pencil and paper and the hostess announces that all the articles represent the title of some book and when guessed the names are to be written opposite their corresponding numbers. Allow half an hour for the hunt, and when the time is up, the hostess reads the correct list and the player who has guessed the largest number correctly, deserves a prize.

Examples-A large bow of orange ribbon pinned on a curtain, immediately suggests "A Bow of Orange Ribbon," by Amelia Barr.

A picture of several boys suggests "Little Men," by Louisa M. Alcott.

A picture of Gen. Grant cut in half suggests "Half a Hero."

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