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Games For Everyone:
Adult Games - Part 1
Adult Games - Part 2
Adult Games - Part 3
( Originally Published Early 1900's )
The "football" for this game is an eggshell which has had the egg blown out of it. The players sit around the table with their captains, who have been previously chosen at each end. There need not be just eleven on each side as in a regular game, but any number. Each captain chooses his side.
Boundaries are marked on the table with chalk or tape, the two ends being the goals. When all are ready, the eggshell is placed in the middle of the table, a signal is given, and the members of each team blow the shell towards his goal. No player can leave his place, and the "football" must be moved entirely by blowing.
Regular football rules are used and the count is the same as in football. It will add to the interest, if the two teams stand for rival colleges.
Number eight slips of paper with the same number. On each slip write a part, or a line from a verse of a familiar song. Suppose set No. 1 was a verse of "America," this is the way it would be written.
1. My country,
1. 'Tis of thee,
1. Sweet land of liberty,
1. Of thee I sing;
1. Land where my fathers died,
1. Land of the pilgrim's pride,
1. From every mountain side,
1. Let freedom ring.
Prepare as many slips in groups of eight as there are guests. Give each one a slip at random and tell each to find the rest of his set.
When the players of one group have found each other, they stand together in one corner of the room and practise their song. Each group does this until all the groups are formed, and then, commencing with No. 1.m, each group in turn sings its song aloud for the benefit of the audience.
ANOTHER MUSICAL MEDLEY
Provide each player with pencil and paper. Before playing this game it must be arranged with someone who plays the piano well to have a list of popular songs ready, which she must play one right after the other.
When the leader gives a signal, the pianist strikes up a tune and continues playing from a part of one song into another until she has reached the end of her list.
The others write down on their papers the names of the songs as fast as they are played, and when the pianist stops, the correct list is read by her, and the rest check off their lists. Prizes may be awarded. It is a strange fact, that after such a medley, there will be very few, if any, who have correct lists.
Sides are chosen among the players. Each side then takes its position, forming a row on the floor, the leader at the end. The sides face each other, but quite a space is left between them.
At the head of each line is placed a basket containing twelve clothespins. Each player is instructed to hold his neighbor's right wrist with his left hand, thus leaving one hand (the right one), free.
The leaders begin by passing the clothespins, one at a time, down the line, each player being careful not to drop one. When one reaches the end of the line, the last player places it on the floor beside him until all twelve have been passed, then he passes them, the same as before, up the line to the leader.
The side which succeeds in passing all its clothespin back to its leader first is the victorious side. It is best to have a trial game first, so that the players may become used to passing with one hand, thus being able to do it rapidly for the regular game.
If a clothespin is dropped, the player who dropped it must pick it up and pass it on. The rest must wait until it is passed before passing any of the others.
Give each guest a slip of paper, folded, containing words which can be acted in pantomime. Each en.- must keep his a secret, as the rest of the company guess what he is acting out.
The players sit in a circle, and the one acting in pantomime his words, stands in the middle where all can see him.
Suppose one had "Dog" on his slip, he would pretend to pet him, call him, and make him perform. Another might have "Blackberries" and make all the imaginary motions of picking and eating them, and being caught on `he bushes. If one has "Strawberry shortcake," she can go through the process of making the imaginary cake, and hulling the berries for it.
As soon as it is guessed what the player's word is, the rest call it out.
The players sit in a circle, one person who is quick and witty is chosen as leader. He stands in the center of the circle.
Whenever he mentions any animal that flies all the players make a flying motion with their hands, but if he names something that doesn't fly, he alone makes the motions; if any player makes the motion when he ought to be still he is out of the game. Suppose the leader begins by saying "Parrots fly," all must move their hands up and down whether the leader does or not, but if he says next time "Horses fly," all must remain still.
It is a good plan to call the names quickly, inserting many that don't fly, when the players are excited, so they will be confused and many will be out.
TRIPS AROUND THE WORLD
There are several ways of playing this game, here are two. Provide each guest with a little paper book to represent a guide book and a pencil.
Articles of all kinds have been scattered around the room to represent different countries, states, or cities. A little package of tea suggests China; a paper fan, Japan; a piece of cotton batting, Louisiana; a wooden shoe, Holland; a stein, Germany; and so on. Allow a certain length of time for the guesses, then collect the little books, and the player who has guessed the greatest number correctly receives a prize.
Another way. The players sit in a circle, Number One names some place beginning with the letter A, and asks No. a what he shall do there. No. a answers in words beginning with A, and he, in turn names a city commencing with B, and asks No. 3 the question. Thus each player must answer the question of his neighbor, and name another place.
"I am going to America, what shall I do there?"
"Admire Astrakhan Apples. I am bound for Boston, what shall I do there?"
"Bake beans and brown bread. My journey takes me to Chicago, what shall I do there?" "Catch cold," etc., etc.
A piece of kindling wood is held in the fire until it is well lighted. It is then passed from one player to the other, each one saying in turn, "Jack's alive." The instant the stick ceases to burn "Jack" is "dead" and the one who is then holding it has to pay a forfeit.
It is passed very quickly from one to the other, as each player wishes to get rid of it before the spark goes out.
For a forfeit, the man who was holding it will have to undergo the process o: having a black mustache made with the charred end of the stick.
Cut a number of small fishes about two inches long out of cardboard. Each fish counts five, but two, which may be a little larger, are numbered ten. A loop is made with thread on the back of each fish.
Rods (sticks about a foot long with string, at the end of which is a bent pin, fastened to each) are provided for the players.
The fishes are placed on the floor or table and, at the word "ready" from the leader, all the players go a-fishing. Each tries his best to hold his rod steady enough to slip the bent pin through the loop of thread. As soon as a fish is caught all must stop until the signal to begin again is given.
Everyone tries to catch the fishes marked ten, but sometimes it is wiser to catch as many ordinary ones as a person can, thus making more points. The player scoring most points is victor.
Provide each player with pencil and paper. The first thing to write on the paper is an adjective which applies to a man. The paper is then folded over and passed to the right. This time each one writes the name of a man (either present or absent), folds the paper so the next one can't see what is written, and passes it on to the right. This is done each time and the order of names is as follows after the first two, then an adjective which applies to a lady, then a lady's name; next, where they met; what he said; then, what she said; the consequence; and last of all, what the world said.
After all have finished writing "what the world said," the papers are passed to the right, opened, and read aloud.
Thus: Handsome Mr.
(met) Pretty Miss
(at) The Fair
(he said) Have you heard the news? (she said) I intend to go home.
(the consequence was) They never spoke again.
(the world said) "As you like it."