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Old And Sold Antiques Digest Article

Magic Tricks - Card Tricks

( Article orginally published July 1927 )

[Coin Tricks]  [Card Tricks]  [Checker Tricks]  [Conjuring With Cigarettes]  [Cork Tricks]  [Hand Tricks]  [Handkerchief Tricks]  [Match Tricks]  [Miscellaneous Tricks]  [Number Tricks]  [Optical Tricks]  [Paper Tricks]  [Spirit Tricks]  [Table Tricks]  [Thimble Tricks]  [Tumbler Tricks] 

[Trick 01-08]  [Trick 09-16]  [Trick 16-25] 

Card Tricks
9. A Mysterious Card Trick.

The magician shows his right trousers pocket empty. A card is selected from the pack, and replaced. The magician riffles the pack and asks for the name of the card. When it is given, he reaches into his pocket and brings out two or three cards which reveal the suit and number of the chosen card.

For example: if the three of diamonds is named, the magician brings out the ace of diamonds, giving the suit as diamonds; then he brings out the deuce of clubs, and the total of one and two produce three.

Four cards are concealed in the pocket before the trick. They are pushed up into the corner, so the pocket may be turned inside out without revealing them. These cards are the ace of diamonds, two of clubs, three of hearts and seven of spades.

With these cards it is an easy matter to reveal the suit and number of any card after its name has been given, for jack counts eleven, queen twelve, and king thirteen.

Thus if the jack of diamonds is named, the magician brings out the ace of diamonds, and says: "Diamond". He follows with the seven, and the three. He adds these three cards and they total eleven, standing for the jack. Had the queen of diamonds been selected, he would show the ace of diamonds and toss it aside. Then he would bring out the seven, three and two, showing that those three cards totalled twelve-or queen.

Another example: six of hearts. Bring out the three of hearts, giving the suit. Bring out the ace and two and add the three cards, which total six.

The name of any card in the pack can be revealed in this mysterious manner.

10. Card and Coin Trick.

This is a showy little trick-in reality a bit of juggling that looks very difficult yet which can be easily learned.

Balance a card on the tip of your left forefinger. Upon it place a coin-the heavier, the better. With your right forefinger flip the card, and it will sail away across the room, leaving the coin balanced on your finger. This is very pretty and surprising; once you have the knack you can do it every time.

11. The Mysterious Joker.

The magician takes a pack of cards and riffles it, holding it in his left hand, while the right hand releases the cards one by one. In this way he shows the backs of the cards-all blue.

Then he turns the pack over and riffles it slowly, looking for the joker. But the joker is not there. "Strange", remarks the magician. "Let's look through again." He holds the pack faces up and deals the cards one by one. Suddenly he comes to the joker!

He turns the joker over, and its back is red! Method: Take the joker from a red pack and trim its ends short with a pair of scissors, taking care to round the corners. When the joker is inserted in a blue pack and the front of the cards are riffled, the joker will not be seen, for being short, it falls with one of the other cards.

Likewise when the backs of the cards are riffled, the joker will be invisible, and its red back will not come into view. The appearance of a red-backed joker in a blue-backed pack is very mystifying.

12. Card Changing Under Foot.

Show an ace of hearts and throw it face down on the floor, asking a person to put his foot on it. When he lifts his foot the card turns out to be the ace of spades!

Method: Hold the ace of hearts and ace of spades as one, the heart being in front. The fingers are at the back, and the thumb at the front. In throwing the card face down push the back card forward, so that it falls alone. The hand, still in motion, slaps the pack which is in the other hand, leaving the ace of hearts on top. If this is done rapidly, all eyes will follow the falling card and the change will not be detected.

13. United Kings and Queens.

The magician takes the four kings. He states that the pack is a theater, where the kings have arranged a theater party. One king went in the gallery-here he places a king a few cards from the top; while another went in the stage door. Here he inserts a second king a few cards from the bottom.

The other two kings went in the main entrance. Here the magician cuts the pack, drops on the two kings, and completes the cut.

As a result, each king found his proper seat, with his wife waiting for him. Turning the pack faces up, the magician spreads it and shows all the kings and queens together in the center, the king of spades with the queen of spades, and so on.

Method: Place the queen of diamonds on the pack with the queen of hearts above it. On the bottom place the queen of clubs with the queen of spades above it. This is arranged beforehand.

The king of diamonds goes in the gallery. Put the card in the top of the pack, either second or third card down. The king of spades goes in the stage door. Push it in the bottom of the pack, either second or third card from the bottom.

Then cut the pack, and on the upper portion place the king of hearts, and on that put the king of clubs. Complete the cut, putting the bottom half on the top, and the reunion will be completed.

14. The Circle of Cards.

There is a very pretty pattern which may be formed with cards, by a very simple method.

Take half the pack and bend the ends inward, very sharply. Bend the ends of the other half outward. Then sort the cards so that they are arranged alternately.

Set the pack on its side, and hold the end closest to you. The cards will spring out and start to form a circle. By carefully arranging their position, you can make them form a neat and artistic circle, which when completed will balance perfectly.

This should be followed by another design, called:

15. The Rosette.

This requires the formation of the circle in the manner just described.

While the cards are in the balanced circle, state that you will show a transformation that is very surprising.

Hit the table, and the cards will fall, evenly distributed, forming a neat rosette.

16. Finding a Chosen Card.

Here is an easy and effective method of discovering a chosen card.

Run through the pack, and quickly place a number of cards of one suit in a group at the center. Let a person select a card. Then fan out the pack, and have him replace it near the center. After the pack is squared up and cut twice, you can immediately find the chosen card when you look through the pack. The card is not taken from the center but is put back in the center.